This is Robot Restaurant, a 10 billion yen creation in the Kabukicho section of Tokyo’s Shinjuku neighborhood. Kabukicho is the city’s red light district, where the narrow, car-less streets are flanked by a seemingly endless number of towering, multi-colored, brightly backlit signs. It’s famous for its nightclubs, host and hostess clubs, short-stay hotels, and late-night eateries, but Robot Restaurant is a step beyond the usual fare.
Photos: Ariel Zambelich/WIRED
TOKYO — Inside Sony headquarters, at the heart of Tokyo’s Shinagawa district, Yasuhiro Ootori is about to reveal something that almost no one outside the Japanese tech giant has ever seen: the inside of a PlayStation 4.
What we see is a hardware architecture that’s both simple and powerful. With longtime game designer Mark Cerny leading the way, lending his software-minded expertise to Ootori and the rest of the hardware engineering team, Sony abandoned the overly complex Cell microprocessor that drove the PlayStation 3, building the PS4 around an “x86″ chip similar to the processors that have driven most of our personal computers for the last three decades. The idea was to make it that much easier for developers to build games for the new console, to create the things that will ultimately capture our attention.
- $124M lawsuit has been leveled against Twitter by a pair of companies that say they were used to try and drum up interest in the recently announced Twitter IPO. The lawsuit claims that Twitter gave early approval for the two companies to explore a potential sale of hundreds of millions of dollars worth of private shares in the social network, to evaluate the perceived value of the stock, but never actually intended to give final authorization for the sale. source
Hundreds of thousands of kids drop out of public high school every year. Of those who do graduate from high school, almost a third are “not prepared academically for first-year college courses,” according to a 2013 report from the testing service ACT. The World Economic Forum ranks the US just 49th out of 148 developed and developing nations in quality of math and science instruction. “The fundamental basis of the system is fatally flawed,” says Linda Darling-Hammond, a professor of education at Stanford and founding director of the National Commission on Teaching and America’s Future. “In 1970 the top three skills required by the Fortune 500 were the three Rs: reading, writing, and arithmetic. In 1999 the top three skills in demand were teamwork, problem-solving, and interpersonal skills. We need schools that are developing these skills.”
That’s why a new breed of educators, inspired by everything from the Internet to evolutionary psychology, neuroscience, and AI, are inventing radical new ways for children to learn, grow, and thrive. To them, knowledge isn’t a commodity that’s delivered from teacher to student but something that emerges from the students’ own curiosity-fueled exploration. Teachers provide prompts, not answers, and then they step aside so students can teach themselves and one another. They are creating ways for children to discover their passion—and uncovering a generation of geniuses in the process.
On October 23, 2001, Steve Jobs convened a group of tech reporters and Apple fans at the company’s Cupertino headquarters to announce a new product: the iPod. It was a launch that would lead the company, six years later, to drop the “Computer” from “Apple Computer.” It was a launch that would change ”the destiny of Apple.” It was a launch that would, as one slightly melodramatic analyst puts it, ”reshape society completely.”
But on October 23, 2001, if you didn’t happen to be Steve Jobs, you might not have seen the iPod’s society-reshaping potential. You might have seen the iPod, instead, for the other thing it was: just another MP3 player. On the day of its release—when the iPod was simply a consumer electronics product in search of its consumers—reactions to it were decidedly … mixed. (“Apple’s iPod spurs mixed reactions,” reads a CNET summary of the launch.) The iPod, after all, wasn’t the first portable jukebox. Its software and FireWire ports made it available, in its first iteration, only to Macintosh users. (At the time, only about 7 million people owned iPod-compatible Macs.) The iPod, from that perspective, was a small step forward, not a leap. And, at $399, it was an expensive little step.
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Know your [tech] history.
Apple hosted its iPad-centric event in San Francisco today, just a little more than a month after its Cupertino iPhone event. “We still have a lot to cover,” the company teased in its invitation. And the event certainly lived up to that message, with a slew of products, including new iPads, MacBook Pros, Macs, and more.
Here’s everything you need to know about what Apple showed off and what execs had to say about it all.